If you`re luck, you can get a castle with low garrison after it is siege by a realm and the attackers won, or if they do damage but lose. But, holding said castle is much more harder, because you pretty much will be declaring war on the realm belonged to. And they can field hundreds of soldiers to do a siege. better to join a faction

Because the base is positive but the total is negative without showing whats making it negative. You need to get the loyalty of the settlement at least to 50 before you can start building anything, daily production is about how fast will things get built. Thanks, all my castles are around 30.

\n mount and blade bannerlord how to get more construction
How to get a settlement in Bannerlord. Settlements come in multiple forms. These are towns and castles which you can take over control of. The surrounding villages contribute to your town or castle's overall wealth and prosperity, but are also vulnerable to being raided for supplies by enemy nobles or bandits.
The biggest source of construction is either prosperity or dumping money into the storage that drains over time to add construction. I think the governor only speeds up the construction by a percentage, but doesn't add any so it won't improve if it's 0 construction Just checked and its wrong.
Rural Infrastructure - More food production > more prosperity > more taxes; Civil Infrastructure - Provides influence and loyalty; Military Infrastructure - More Militia / Garrisons; Credits: Our donors and patreon supporters- they help keep one of our primary modelers, Garrettich, able to keep making the beautiful assets you see. Another day, another Bannerlord dev blog post: the Mount & Blade II: Bannerlord settlement projects are making for a marked improvement on the previous game's ability to manage your fiefs. A small part of the Mount & Blade games has been the ability to control a fief once you were in command of it as a Lord or Lady. Fiefs were either granted to you by your faction's leader or automatically
The world itself is quite inter connected with people having relationships across factions so when you negativity or positively effect them, it can set off chain reactions of relationship status across the continent. This is most affected by executions, prisoner releases, large gifts, and marriages. Quests give variable degrees of relationship
I remember Talesworld saying that villages could be built and then upgraded to castles. I haven't played that far into the game myself, but is it possible or was this just a broken promise. High Loyalty gives approx. +5 construction. 26 lvl in Engineering gives a +6,5% bonus to building speed, not sure how high it scales, need to level more Just checked bannerlordperks.com for the new engineer perks in 1.5.7 (still TBD) and I thought it might be a good idea to also check for other construction boosts (1.5.6) in the mean time. .